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Devlog
v2.2.0
October 08, 2024
by
goki_dev
NOTE: Achievements currently aren't saved in the itch.io version v2.2.0 Changelog Adds unit targeting to enemies allowing them to attack units Adds enemy aggression system (hitting them builds aggro w...
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Small Update
July 03, 2024
by
goki_dev
2
I am in talks with Steam support to fully understand what I should be doing about making Steam Keys available to those who have purchased the game and what the future of this page will be. It is likel...
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July 1st Steam Release
June 16, 2024
by
goki_dev
Get Those Bugs will release on Steam on July 1st! Wishlist it here https://store.steampowered.com/app/2379300/Get_Those_Bugs/ I don't entirely know how I need to handle the pricing or updating of the...
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v2.1.1 Rebrand + Rewards
June 05, 2024
by
goki_dev
3
tl;dr Meta progression officially added through through the rewards system Name and branding change Special cast rework Locked a bunch of stuff behind meta progression (your experience should carry ov...
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New Name and v2.0.1
May 28, 2024
by
goki_dev
1
I'm working on rebranding for the Steam release because cardTD was always an "unfinished project" name for the game and the SEO isn't great. There's also been a kickstarter for a similar game with the...
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v2.0.0
May 26, 2024
by
goki_dev
3
v2.0.0 launch! So much has changed that you probably need to play it to appreciate it (also I didn't keep a changelog), but here's a short list: Units have a single damage type Deckbuilding is gone Bu...
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cardTD is still in development!
April 29, 2024
by
goki_dev
5
Hello! It's been a while, but cardTD is still in development! My vision has jumped around a bit from v1.6.0 (cards as equipment) to v1.8.0 (deckbuilder) to the in progress v2.0.0 where I realized I st...
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v1.8.0 Deckbuilding + Mutations Major Update
April 16, 2023
by
goki_dev
v1.8.0 is here! Build your deck, upgrade your cards, customize your soldiers, and destroy more bugs than ever before. Confusing and esoteric card evolutions are gone, bugs grow in power dynamically, t...
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v1.6.0 Custom Unit Classes + Rebalancing
March 17, 2023
by
goki_dev
tl;dr Replaced unit classes with unit traits and disciplines (custom classes) Major optimizations Colourful damage numbers Tons of rebalacing More useful enemy tooltips Card weighting changes + skip m...
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v1.5.0 Zone Rework + Performance Improvements
March 05, 2023
by
goki_dev
tl;dr Significantly improved performance Two new classes Reworked Zone attacks and cards A new character sprite Handful of new cards All medals is a little bit easier v1.5.0 Adds a 20% random spread o...
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v1.4.4 Delay Rewards, Disable Gore, More FPS
May 19, 2022
by
goki_dev
v1.4.4 Adds Show Gore option (skips spawning visual effects on enemy hit and death) Adds the option to delay taking card and relic rewards Fixes a lot of game time being spent recalculating stats only...
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v1.4.3 Flatter Experience Curve, Performance Improvements
May 16, 2022
by
goki_dev
tl;dr Huge performance improvements for bullet builds, general FPS improvements, experimental enemy multi-threading (please let me know if it crashes while Use Threading is enabled), more Smite cards,...
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v.1.4.2 Aura Balance Changes, Experimental Card Weighting
May 10, 2022
by
goki_dev
v1.4.2 Rebalances Areas (Aura, Zones) to have a 10% multiplicative damage and stack application loss per target instead of splitting evenly between all targets (buff) Rebalances Aura card damage (buff...
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v1.4.1 Bugfixes
May 09, 2022
by
goki_dev
v1.4.1 Fixes forces not spawning if you don't have 1 cascade Fixes main menu song looping 0.09 seconds too late Fixes unit behaviour menu opening when accessing extra card storage Fixes Conduit classe...
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v1.4.0
May 09, 2022
by
goki_dev
Major Update v1.4.0 The long awaited 1.4.0 update! In terms of balance and build potential it's a fresh experience. There were a lot of changes under the hood and I can only test so many builds on my...
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Update Update
April 09, 2022
by
goki_dev
I forgot about the release cause I got distracted by stuff! It's gonna be delayed just a bit more because I had a nice feedback session recently and think I can take steps to improve the next release!...
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Upcoming Release
March 29, 2022
by
goki_dev
1
There's an update coming soon! It will fix some issues with splitting Bullets, improve the interaction of Bullet movement stats, add a handful of new cards, add a new stage medal to earn, and fix some...
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v1.3.1
March 19, 2022
by
goki_dev
1
tl;dr More cards, turbo mode fix (consistent with normal mode), wave 18 rebalance, projectile card buffs, force card nerfs, encyclopedia (card collection and reference), multithreading option (perform...
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v1.2.3
March 08, 2022
by
goki_dev
This update uses algorithms to help spot card power level outliers tl;dr Handful of new cards, stage progress is tracked, two new relics, a few performance fixes, retry button, more options, bug fixes...
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v1.2.1
March 04, 2022
by
goki_dev
tl;dr Turbo Mode, more cards, more rerolls, more classes, more enemies, more waves, more options, better UI. Projectile trails will return in a future update (they are getting a performance fix.) If y...
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Update Progress
March 02, 2022
by
goki_dev
2
The update I have been working on has turned into quite the beast, so it will take a bit longer to test and get out. It's shaping up to be closer to what I wanted the first release to be but didn't ha...
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v1.1.3
February 28, 2022
by
goki_dev
v1.1.3 Renames the project to cardTD (NOTE: This changes the location of the save file from %appdata%/godot/app_user_data/tower-defense to %appdata%/godot/app_user_data/cardTD if you want to move your...
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