v1.3.1
tl;dr
More cards, turbo mode fix (consistent with normal mode), wave 18 rebalance, projectile card buffs, force card nerfs, encyclopedia (card collection and reference), multithreading option (performance increase, enable in options) and more
v1.3.1
Adds a handful of cards
Adds Encyclopedia (accessible via f1 key or main menu)
Adds Juicy Worm Relic
Adds missing Impact card tag (better show synergies between impact cards)
Adds more instances of the cursor showing a pointing hand when clicking is a valid input
Adds multithreading support (this can be toggled if problems arise, no crashes found during testing)
Adds the ability to click a card slot when selecting card rewards to place the card there
Adds the option to customize unit bullet appearance
Adds three additional Stage Achievements
Adds visual indicators to show similar cards and cards that are part of an evolution when choosing rewards
Changes homing logic: bullets don't turn towards targets they can't hit, check only one potential target per frame per bullet, now aims for where the target will be instead of where it is (still needs a bit of work)
Changes physics back-end to Godot's physics
Enemies can now only be hit by one projectile per frame (except shield bugs)
Enemies now have hitbox size variety
Fixes Fly sprite being off-centered compared to its hitbox
Fixes issues where turbo mode simulation was different than normal mode (turbo mode was harder than normal mode)
Fixes many instances of enemies being killed twice (visible zero damage, pickups spawning out of bounds)
Fixes memory leak when dealing damage with Zones
Fixes small visual error when dragging cards
Fixes? freshly spawned enemies being hit by existing electric shocks
Fixes? pickups and cards persisting across retries under specific conditions
Limits Unit Level to 10
Mitigates Bullets getting stuck in bug shields
Mother now only spawn 10 Swarmlings upon death (down from 20)
Nerfs some Force cards
Projectile graphics now scale with velocity
Rebalances a few enemy waves
Rebalances difficulty of some enemies
Rebalances Heavy Feather, Broken Mirror Relics
Rebalances Heft, Expansion, Big Shot cards
Rebalances many cards (remove most damage multipliers, lower damage on multi hit cards, higher damage on less hits per second cards, more stacks applied)
Rebalances Megabugg (enemies spawn more often, less stack reduction)
Rebalances most classes (adds explicit damage, some specific rebalances)
Rebalances pierce related cards
Reduces damage on most Aura cards
Reduces difficulty of Wave 18
Reduces soft cap on Aura radius
Reduces speed of many enemies (adjustment after the pathing fix from 1.2.4)
Removes incomplete card Ball Lightning
Removes Proc Coefficient (stacks buff)
Renames Cast Area to Zone
Renames Cast Impact to Force
Replaces uses of Projectile Impact and Projectile Area with Cast Impact and Cast Area
Separates Force and Zone (previously both under Area) in the Encyclopedia
Shows non-zero damage less than 1 as <1 instead of 0
Shows visual indicators when hovering cards in the inventory
Tracks Card sightings, rerolls, and picks (seeing a card will add it to the Encyclopedia)
Updates VFX of Meteor and Armageddon cards
Updates Zap VFX
Files
Get Get Those Bugs
Get Those Bugs
A tower defense focused on card combos, mechanical synergies, and a limited tower count
Status | In development |
Author | goki_dev |
Genre | Strategy, Card Game |
Tags | 2D, Cute, Godot, modular-weapon-system, Roguelite, Tower Defense |
Languages | English |
More posts
- v2.2.065 days ago
- Small UpdateJul 03, 2024
- July 1st Steam ReleaseJun 16, 2024
- v2.1.1 Rebrand + RewardsJun 05, 2024
- New Name and v2.0.1May 28, 2024
- v2.0.0May 26, 2024
- cardTD is still in development!Apr 29, 2024
- v1.8.0 Deckbuilding + Mutations Major UpdateApr 16, 2023
- v1.6.0 Custom Unit Classes + RebalancingMar 17, 2023
- v1.5.0 Zone Rework + Performance ImprovementsMar 05, 2023
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