v1.4.0
Major Update v1.4.0
The long awaited 1.4.0 update! In terms of balance and build potential it's a fresh experience. There were a lot of changes under the hood and I can only test so many builds on my own, so make sure to leave feedback in the discord (linked in-game) if you've got some!
tl;dr
Many "interim" cards have been removed and replaced with more general cards to facilitate more non-bullet builds
Normal mode should be much more manageable for more builds up until the 20 minute mark
New targeting system to allow more reliable hands off play
Card presentation improvements hopefully make the game easier to approach and understand
changelog
Many misc undocumented changes
Adds a Discord link to the title screen
Adds a highlight for units in your party on the unit class selection screen
Adds a proper icon for the Windows executable
Adds a secondary colour to info bars to show skill cooldown
Adds a visual margin to Relic previews
Adds a Wave counter
Adds additional colouring, icons, and grouping to tooltips
Adds an additional stage medal
Adds Battery, High Caliber relics
Adds Divine damage type
Adds Energy related stats
Adds Gnat and Snail enemies
Adds missing Force range visualization
Adds siblings to card info
Adds the Glossary to the Encyclopedia (more to come!)
Adds tooltips to earned stage medals
Changes Auto-Pickup to pick up pickups after 5 seconds instead of randomly
Changes Bullet Homing, Boomerang, Wander, and Orbit logic so they interact more and are more impactful (buff)
Changes card rating and power level calculations (wither damage was over-represented, wider distribution of ratings, more adjustments to come)
Changes Encyclopedia to use subtractive filtering
Changes flying enemy impact damage resistance from being hard coded to being stat based (zeroes are now visible, stacks can be applied)
Changes Static Charge and Zap attacks into Smite type attacks
Changes Tier 1 Stinkbugs to apply Blind stacks instead of Dizzy stacks
Closes Encyclopedia when pressing Escape
Fixes 1-4 keys not selecting units when game is paused
Fixes Bullets not visually rotating when affected by slither
Fixes card selection and tooltip layering issue
Fixes Encyclopedia not accepting input while selecting card reward
Fixes enemies being multikilled (most of the time) which was causing pickups and hit effects to spawn incorrectly
Fixes Heavy stacks not updating Teleport duration
Fixes Hollow Horn tooltip language
Fixes missing glyphs in fancy font
Fixes missing range for Conduit class
Fixes Monk class missing base Impacts per second
Fixes projectile prediction when affected by time scale changes (buff)
Fixes split Bullets not having the correct appearance
Fixes split Bullets not retaining pierces, screen wraps, screen bounces, and range bounces (buff)
Fixes split Bullets not retaining recently hit enemy information (nerf)
Fixes teleport animation not updating while game is paused
Ranges are now drawn using scope colours
Rebalances all Aura and Area cards (nerf)
Rebalances Beekeeper (buff)
Rebalances Blast Wave (nerf)
Rebalances Cutting Knife Relic
Rebalances particularly standout enemy waves
Rebalances Essence of X relics (nerf)
Rebalances Flame, Fireball, Meteroid (buff)
Rebalances Force default stats (buff)
Rebalances Heft, Expansion, Big Shot Cards (nerf)
Rebalances Minigunner (buff)
Rebalances Sniper Class
Rebalances the Slam card tree (nerf, more prerequisites)
Reduces rerolls gained for destroying a relic (2->1)
Removes arc and spread lines from ranges (may return in the future as an option)
Removes, reworks, and adds many cards
Renames Ancient Ingot to Ancient Alloy
Renames Count to Multishot, Burst Fire Bullets to Repeat
Renames Meteorite to Meteoroid, Meteorite Swarm to Meteoroid Swarm, Meteor to Meteorite Impact
Replaces Gambler with Astronomer
Rescopes many attribute modifiers for clarity
Reworks Areas (damage no longer divided by attacks per second, hits per second default 1.0 -> 4.0, damage and stacks now split between all units in range, attacks per second are per area instead of per enemy, natural damage multipler of 25%)
Reworks Repeat to be scope agnostic (handles retargeting better, most scopes can repeat)
Reworks Skills to be scope specific (each scope has its own timer, tooltips are more intuitive)
Files
Get Get Those Bugs
Get Those Bugs
A tower defense focused on card combos, mechanical synergies, and a limited tower count
Status | In development |
Author | goki_dev |
Genre | Strategy, Card Game |
Tags | 2D, Cute, Godot, modular-weapon-system, Roguelite, Tower Defense |
Languages | English |
More posts
- v2.2.075 days ago
- Small UpdateJul 03, 2024
- July 1st Steam ReleaseJun 16, 2024
- v2.1.1 Rebrand + RewardsJun 05, 2024
- New Name and v2.0.1May 28, 2024
- v2.0.0May 26, 2024
- cardTD is still in development!Apr 29, 2024
- v1.8.0 Deckbuilding + Mutations Major UpdateApr 16, 2023
- v1.6.0 Custom Unit Classes + RebalancingMar 17, 2023
- v1.5.0 Zone Rework + Performance ImprovementsMar 05, 2023
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