v.1.4.2 Aura Balance Changes, Experimental Card Weighting
Get Those Bugs » Devlog
v1.4.2
Rebalances Areas (Aura, Zones) to have a 10% multiplicative damage and stack application loss per target instead of splitting evenly between all targets (buff)
Rebalances Aura card damage (buff)
Changes card weighting to a more complex formula involving card sightings, picks, rerolls, tier, and total evolutions (experimental)
Clarifies and updates some Glossary entries (Scopes, Card Weighting, etc.)
Removes unit pickup pick up (superceded by auto pickup option, improves performance when many pickups are on screen)
Optimizes pickup rendering when pickup visibility is 0
Files
get_those-bugs-win.zip 52 MB
Version 1.4.2 May 10, 2022
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A tower defense focused on card combos, mechanical synergies, and a limited tower count
Status | In development |
Author | goki_dev |
Genre | Strategy, Card Game |
Tags | 2D, Cute, Godot, modular-weapon-system, Roguelite, Tower Defense |
Languages | English |
More posts
- v2.2.075 days ago
- Small UpdateJul 03, 2024
- July 1st Steam ReleaseJun 16, 2024
- v2.1.1 Rebrand + RewardsJun 05, 2024
- New Name and v2.0.1May 28, 2024
- v2.0.0May 26, 2024
- cardTD is still in development!Apr 29, 2024
- v1.8.0 Deckbuilding + Mutations Major UpdateApr 16, 2023
- v1.6.0 Custom Unit Classes + RebalancingMar 17, 2023
- v1.5.0 Zone Rework + Performance ImprovementsMar 05, 2023
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