v1.5.0 Zone Rework + Performance Improvements
Get Those Bugs » Devlog
tl;dr
- Significantly improved performance
- Two new classes
- Reworked Zone attacks and cards
- A new character sprite
- Handful of new cards
- All medals is a little bit easier
v1.5.0
- Adds a 20% random spread on enemy speeds (enemies will be more clumped early on the track and more spread near the end)
- Adds Threaded Rendering Option for multi-threading projectile rendering
- Adds a visible Energy Regen section to the unit energy bar
- Adds Pause For Rewards Option to automatically pause when a reward is offered
- Adds a Spatial Hash Grid to reduce unnecessary projectile collision tests
- Adds a new character sprite
- Adds Zone Range Visibility Option
- Adds a bunch of new Zone related cards
- Adds a handful of general usage cards
- Adds two new classes
- Changes Energy Regen so it happens only once a second
- Changes Options Menu Checkboxes to Toggle Buttons
- Changes Turbo Factor Option range from 1x-4x to 1x-16x
- Changes Air Render and Cross Slash FX
- Changes the fallback Area FX
- Changes the UI Theme (mainly buttons)
- Changes Zone mechanics (now has no lifetime, seeks targets, hits two times per second, 50% damage)
- Changes some card rarities (rarity is visual only, does not affect gameplay)
- Changes Damage Numbers to always update at the same rate regardless of game speed
- Changes Card FX logic (only use the FX of the leftmost card that has custom FX)
- Fixes enemies dying immediately after being spawned
- Fixes a few cases of vfx not being deferred which was causing slowdown
- Fixes card-given Auras retaining stats of cards that were equipped before equipping the Aura even after they are removed
- Fixes Auras not updating dynamically when stacks change their radius
- Fixes card selection visually resetting the level bar
- Fixes unit level properly not capping at 10
- Fixes some outdated descriptions across the game
- Fixes incorrectly aligned arrow heads at specific angles
- Fixes bug where Warp stacks were not removed unless Teleports also caused Impacts
- Fixes bullet graphics disappearing under certain stances
- Fixes being unable to select enemies while the game is paused
- Fixes Hyper Pressure requirements (Water Piller -> Aqua Jet)
- Optimizes all object pooling a lot
- Optimizes area logic by ~43%
- Optimizes enemy logic by ~10%
- Optimizes Expression type stat tracker operations by ~750%
- Optimizes idle game performance
- Optimizes projectile logic by ~9%
- Optimizes projectile pooling by ~524%
- Optimizes range updates by ~244%
- Optimizes stat system to avoid pointless recalculations
- Rebalances (Buff) The Perfect Storm to include all the radius of the cards used to make it
- Rebalances (Buff) The Perfect Storm by replacing freezing stacks with wet stacks to reduce stack conflict
- Rebalances (Buff) Warp to include the teleport duration reduction from Jump
- Rebalances (Buff) Area damage and stack falloff (10% per target -> 8% per target)
- Rebalances (Buff) Magical Foci range (32 -> 60)
- Rebalances (Buff) Temper damage and stack multipliers (1.25x -> 1.40x)
- Rebalances (Buff) Air Render energy cost (2 -> 1)
- Rebalances (Buff) a handful of Smite cards to cost less energy
- Rebalances (Buff) enemy acceleration (250 -> 75) so slowing effects are more impactful
- Rebalances (Buff) Snail max health (10% less)
- Rebalances (Change) Zone related cards
- Rebalances (Change) a handful of Aura cards to now also affect Zones
- Rebalances (Change) the card weighting making it easier to lower the weighting of unwanted cards
- Rebalances (Change) Star Fall to be a basic Zone card
- Rebalances (Nerf) Overclock and similar cards scope (All Attacks -> Targeted Attacks)
- Rebalances (Nerf) Witches per level bonus (10% damage -> 6% damage)
- Rebalances (Nerf) unit base energy (100 -> 60)
- Removes a handful of Zone cards (thematically inconsistent with my current concept of Zones)
Files
get_those-bugs-win.zip 52 MB
Version 1.5.0 Mar 05, 2023
Get Get Those Bugs
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Get Those Bugs
A tower defense focused on card combos, mechanical synergies, and a limited tower count
Status | In development |
Author | goki_dev |
Genre | Strategy, Card Game |
Tags | 2D, Cute, Godot, modular-weapon-system, Roguelite, Tower Defense |
Languages | English |
More posts
- v2.2.068 days ago
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- July 1st Steam ReleaseJun 16, 2024
- v2.1.1 Rebrand + RewardsJun 05, 2024
- New Name and v2.0.1May 28, 2024
- v2.0.0May 26, 2024
- cardTD is still in development!Apr 29, 2024
- v1.8.0 Deckbuilding + Mutations Major UpdateApr 16, 2023
- v1.6.0 Custom Unit Classes + RebalancingMar 17, 2023
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