v1.5.0 Zone Rework + Performance Improvements


tl;dr

  • Significantly improved performance
  • Two new classes
  • Reworked Zone attacks and cards
  • A new character sprite
  • Handful of new cards
  • All medals is a little bit easier

v1.5.0

  • Adds a 20% random spread on enemy speeds (enemies will be more clumped early on the track and more spread near the end)
  • Adds Threaded Rendering Option for multi-threading projectile rendering
  • Adds a visible Energy Regen section to the unit energy bar
  • Adds Pause For Rewards Option to automatically pause when a reward is offered
  • Adds a Spatial Hash Grid to reduce unnecessary projectile collision tests
  • Adds a new character sprite
  • Adds Zone Range Visibility Option
  • Adds a bunch of new Zone related cards
  • Adds a handful of general usage cards
  • Adds two new classes
  • Changes Energy Regen so it happens only once a second
  • Changes Options Menu Checkboxes to Toggle Buttons
  • Changes Turbo Factor Option range from 1x-4x to 1x-16x
  • Changes Air Render and Cross Slash FX
  • Changes the fallback Area FX
  • Changes the UI Theme (mainly buttons)
  • Changes Zone mechanics (now has no lifetime, seeks targets, hits two times per second, 50% damage)
  • Changes some card rarities (rarity is visual only, does not affect gameplay)
  • Changes Damage Numbers to always update at the same rate regardless of game speed
  • Changes Card FX logic (only use the FX of the leftmost card that has custom FX)
  • Fixes enemies dying immediately after being spawned
  • Fixes a few cases of vfx not being deferred which was causing slowdown
  • Fixes card-given Auras retaining stats of cards that were equipped before equipping the Aura even after they are removed
  • Fixes Auras not updating dynamically when stacks change their radius
  • Fixes card selection visually resetting the level bar
  • Fixes unit level properly not capping at 10
  • Fixes some outdated descriptions across the game
  • Fixes incorrectly aligned arrow heads at specific angles
  • Fixes bug where Warp stacks were not removed unless Teleports also caused Impacts
  • Fixes bullet graphics disappearing under certain stances
  • Fixes being unable to select enemies while the game is paused
  • Fixes Hyper Pressure requirements (Water Piller -> Aqua Jet)
  • Optimizes all object pooling a lot
  • Optimizes area logic by ~43%
  • Optimizes enemy logic by ~10%
  • Optimizes Expression type stat tracker operations by ~750%
  • Optimizes idle game performance
  • Optimizes projectile logic by ~9%
  • Optimizes projectile pooling by ~524%
  • Optimizes range updates by ~244%
  • Optimizes stat system to avoid pointless recalculations
  • Rebalances (Buff) The Perfect Storm to include all the radius of the cards used to make it
  • Rebalances (Buff) The Perfect Storm by replacing freezing stacks with wet stacks to reduce stack conflict
  • Rebalances (Buff) Warp to include the teleport duration reduction from Jump
  • Rebalances (Buff) Area damage and stack falloff (10% per target -> 8% per target)
  • Rebalances (Buff) Magical Foci range (32 -> 60)
  • Rebalances (Buff) Temper damage and stack multipliers (1.25x -> 1.40x)
  • Rebalances (Buff) Air Render energy cost (2 -> 1)
  • Rebalances (Buff) a handful of Smite cards to cost less energy
  • Rebalances (Buff) enemy acceleration (250 -> 75) so slowing effects are more impactful
  • Rebalances (Buff) Snail max health (10% less)
  • Rebalances (Change) Zone related cards
  • Rebalances (Change) a handful of Aura cards to now also affect Zones
  • Rebalances (Change) the card weighting making it easier to lower the weighting of unwanted cards
  • Rebalances (Change) Star Fall to be a basic Zone card
  • Rebalances (Nerf) Overclock and similar cards scope (All Attacks -> Targeted Attacks)
  • Rebalances (Nerf) Witches per level bonus (10% damage -> 6% damage)
  • Rebalances (Nerf) unit base energy (100 -> 60)
  • Removes a handful of Zone cards (thematically inconsistent with my current concept of Zones)

Files

get_those-bugs-win.zip 58 MB
Version 1.5.0 Mar 05, 2023

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