v2.1.1 Rebrand + Rewards


tl;dr

  • Meta progression officially added through through the rewards system
  • Name and branding change
  • Special cast rework
  • Locked a bunch of stuff behind meta progression (your experience should carry over so you may be able to unlock a lot quickly)
  • Difficulty ramps changed a bit

v2.1.1

Adds the encyclopedia button back to the sidebar

Adds a color to capped stacks in the unit button stack info tooltip

Adds Special tag to Special cards (which shows in the combat log)

Changes the enemy mutations button to a general stage info button

Changes the stage sidebar

Changes misprint and special multiply logic (no more exponential)

Changes precision and charge logic (buff)

Fixes missing play count on unit button

Fixes tutorial box blocking clicks

Fixes nearby units cache being behind (no longer need to teleport to update nearbyness)

Fixes lone wolf not working with summoners

Fixes unit stats not resetting when leaving the stage

Fixes unit custom color not being saved

Fixes unit behaviour panel not updating custom color checkbox

Fixes bullet infinite cascade trait erroneously increasing bullet speed 1000%

Fixes Four Sided Coin not working at all

Rebalances Miasma's effects (realized they are harder than intended in apocalypse)

Rebalances a few cards that were a little not worth playing

Rebalances lucky hit damage card (1000% was too high when applied many times)

v2.1.0

Adds additional enemy flashing contexts

Adds extra lines to tutorial

Adds lucky hit sound

Adds an armor block sound

Adds energy recovery and lucky hit fx

Adds new auto cast Power cards

Adds enemy pooling

Adds ignite damage to enemy health bar

Adds additional card relevancy icons

Adds a few new cards

Adds meta progression unlock mechanic (rewards)

Adds cascade support to impact attacks

Adds support for darkening more cards when their play is invalid

Adds draft card to enable some card draw to help even out the rng

Changes artefact health bars

Changes product branding

Changes smite sound effect

Changes name to Get Those Bugs

Changes default damage coloring to match unit color

Changes the visuals for critical hit damage numbers

Changes stage visuals

Changes title screen dancers

Changes teleport blocking logic to ignore towers

Changes Special Cast mechanics

Changes trait point unlocking (kill -> rewards)

Changes evasion to also not take effect while enemy is stunned

Changes priority target visual

Changes knockback enemies take from hitting the tower (enemy movement speed nerf)

Fixes tutorial text not fading when complete

Fixes Auto Smite working on non Smite casters

Fixes projectiles not retaining the correct stat context

Fixes erroneous tooltip for Aura casters (they use Cast Range not Attack Size)

Fixes issue where the most recent mutation of each type would apply twice

Fixes lucky hits triggering on non hits

Fixes blade attacks always being considered secondary casts

Fixes cascades not counting as secondary casts

Fixes illusion not maintaining misprint stats

Fixes ignite damage calculation (nerf)

Fixes inconsistent outline coloring on unit sprites

Fixes granting apocalypse bonus experience for non-apocalypse runs

Fixes longstanding tooltip resizing bug

Fixes execution not working with cast speeds higher than 1 per second

Fixes Hifly having no natural evasion

Fixes rare case where units could be invisible after teleporting

Fixes impacts not retaining the correct stat context for dealing damage

Fixes some cases where casts could affect the base stat context

Fixes unit targeting sometimes selecting the worse of two targets

Fixes enemy wiggle visuals bugging out at very low speeds

Optimizes blade fx (~5x faster)

Optimizes general stat system logic (large)

Optimizes damage events (~2.1x faster)

Optimizes enemy updates (negligible)

Optimizes enemy rendering (~3.5x faster)

Optimizes unit targeting (negligible)

Rebalances Blade (buff) and Force (nerf) base stats to bring them closer to the baseline

Rebalances bullet split to occur on first hit (buff)

Rebalances Aura size calculation to be Cast Area + Attack Size (buff)

Rebalances Aura base modifier to include x50% Cast Area and Attack Size (nerf)

Rebalances some crit chance cards (nerf)

Rebalances some damage cards (nerf)

Rebalances some damage traits (nerf)

Rebalances amount of cards in starter deck slightly (buff)

Removes special cast cards

Updates some UI elements

Updates title screen song

Updates main menu song

Files

get_those-bugs-win.zip 52 MB
Version 2.1.0 Jun 05, 2024
get_those-bugs-linux.zip 97 MB
Version 2.1.0 Jun 05, 2024

Get Get Those Bugs

Buy Now$8.00 CAD or more