v2.1.1 Rebrand + Rewards
tl;dr
- Meta progression officially added through through the rewards system
- Name and branding change
- Special cast rework
- Locked a bunch of stuff behind meta progression (your experience should carry over so you may be able to unlock a lot quickly)
- Difficulty ramps changed a bit
v2.1.1
Adds the encyclopedia button back to the sidebar
Adds a color to capped stacks in the unit button stack info tooltip
Adds Special tag to Special cards (which shows in the combat log)
Changes the enemy mutations button to a general stage info button
Changes the stage sidebar
Changes misprint and special multiply logic (no more exponential)
Changes precision and charge logic (buff)
Fixes missing play count on unit button
Fixes tutorial box blocking clicks
Fixes nearby units cache being behind (no longer need to teleport to update nearbyness)
Fixes lone wolf not working with summoners
Fixes unit stats not resetting when leaving the stage
Fixes unit custom color not being saved
Fixes unit behaviour panel not updating custom color checkbox
Fixes bullet infinite cascade trait erroneously increasing bullet speed 1000%
Fixes Four Sided Coin not working at all
Rebalances Miasma's effects (realized they are harder than intended in apocalypse)
Rebalances a few cards that were a little not worth playing
Rebalances lucky hit damage card (1000% was too high when applied many times)
v2.1.0
Adds additional enemy flashing contexts
Adds extra lines to tutorial
Adds lucky hit sound
Adds an armor block sound
Adds energy recovery and lucky hit fx
Adds new auto cast Power cards
Adds enemy pooling
Adds ignite damage to enemy health bar
Adds additional card relevancy icons
Adds a few new cards
Adds meta progression unlock mechanic (rewards)
Adds cascade support to impact attacks
Adds support for darkening more cards when their play is invalid
Adds draft card to enable some card draw to help even out the rng
Changes artefact health bars
Changes product branding
Changes smite sound effect
Changes name to Get Those Bugs
Changes default damage coloring to match unit color
Changes the visuals for critical hit damage numbers
Changes stage visuals
Changes title screen dancers
Changes teleport blocking logic to ignore towers
Changes Special Cast mechanics
Changes trait point unlocking (kill -> rewards)
Changes evasion to also not take effect while enemy is stunned
Changes priority target visual
Changes knockback enemies take from hitting the tower (enemy movement speed nerf)
Fixes tutorial text not fading when complete
Fixes Auto Smite working on non Smite casters
Fixes projectiles not retaining the correct stat context
Fixes erroneous tooltip for Aura casters (they use Cast Range not Attack Size)
Fixes issue where the most recent mutation of each type would apply twice
Fixes lucky hits triggering on non hits
Fixes blade attacks always being considered secondary casts
Fixes cascades not counting as secondary casts
Fixes illusion not maintaining misprint stats
Fixes ignite damage calculation (nerf)
Fixes inconsistent outline coloring on unit sprites
Fixes granting apocalypse bonus experience for non-apocalypse runs
Fixes longstanding tooltip resizing bug
Fixes execution not working with cast speeds higher than 1 per second
Fixes Hifly having no natural evasion
Fixes rare case where units could be invisible after teleporting
Fixes impacts not retaining the correct stat context for dealing damage
Fixes some cases where casts could affect the base stat context
Fixes unit targeting sometimes selecting the worse of two targets
Fixes enemy wiggle visuals bugging out at very low speeds
Optimizes blade fx (~5x faster)
Optimizes general stat system logic (large)
Optimizes damage events (~2.1x faster)
Optimizes enemy updates (negligible)
Optimizes enemy rendering (~3.5x faster)
Optimizes unit targeting (negligible)
Rebalances Blade (buff) and Force (nerf) base stats to bring them closer to the baseline
Rebalances bullet split to occur on first hit (buff)
Rebalances Aura size calculation to be Cast Area + Attack Size (buff)
Rebalances Aura base modifier to include x50% Cast Area and Attack Size (nerf)
Rebalances some crit chance cards (nerf)
Rebalances some damage cards (nerf)
Rebalances some damage traits (nerf)
Rebalances amount of cards in starter deck slightly (buff)
Removes special cast cards
Updates some UI elements
Updates title screen song
Updates main menu song
Files
Get Get Those Bugs
Get Those Bugs
A tower defense focused on card combos, mechanical synergies, and a limited tower count
Status | In development |
Author | goki_dev |
Genre | Strategy, Card Game |
Tags | 2D, Cute, Godot, modular-weapon-system, Roguelite, Tower Defense |
Languages | English |
More posts
- v2.2.067 days ago
- Small UpdateJul 03, 2024
- July 1st Steam ReleaseJun 16, 2024
- New Name and v2.0.1May 28, 2024
- v2.0.0May 26, 2024
- cardTD is still in development!Apr 29, 2024
- v1.8.0 Deckbuilding + Mutations Major UpdateApr 16, 2023
- v1.6.0 Custom Unit Classes + RebalancingMar 17, 2023
- v1.5.0 Zone Rework + Performance ImprovementsMar 05, 2023