v1.4.4 Delay Rewards, Disable Gore, More FPS
v1.4.4
Adds Show Gore option (skips spawning visual effects on enemy hit and death)
Adds the option to delay taking card and relic rewards
Fixes a lot of game time being spent recalculating stats only to change counters (hits, kills, experience)
Fixes a potential multi-threaded enemies crash
Fixes card generation changes breaking Leyline's power levels
Fixes enemy aura's being left behind when they escape
Fixes Perfect Storm and Nuclear Fallout having the incorrect text tags
Fixes stat modifier order regression after the previous optimization
Optimizes enemy deaths by ~32,500%
Reduces spell bits dropped from enemies spawned by other enemies to 10%
Updates visuals of coloured buttons
Files
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cardTD
A deck-building tower defense focused on card combos, mechanical synergies, and a limited tower count
Status | In development |
Author | goki_dev |
Genre | Strategy |
Tags | 2D, Cute, Deck Building, Godot, modular-weapon-system, Roguelite, Tower Defense |
Languages | English |
More posts
- v1.8.0 Deckbuilding + Mutations Major UpdateApr 16, 2023
- v1.6.0 Custom Unit Classes + RebalancingMar 17, 2023
- v1.5.0 Zone Rework + Performance ImprovementsMar 05, 2023
- v1.4.3 Flatter Experience Curve, Performance ImprovementsMay 16, 2022
- v.1.4.2 Aura Balance Changes, Experimental Card WeightingMay 10, 2022
- v1.4.1 BugfixesMay 09, 2022
- v1.4.0May 09, 2022
- Update UpdateApr 09, 2022
- Upcoming ReleaseMar 29, 2022
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