v1.4.0


Major Update v1.4.0

The long awaited 1.4.0 update! In terms of balance and build potential it's a fresh experience. There were a lot of changes under the hood and I can only test so many builds on my own, so make sure to leave feedback in the discord (linked in-game) if you've got some!

tl;dr

Many "interim" cards have been removed and replaced with more general cards to facilitate more non-bullet builds

Normal mode should be much more manageable for more builds up until the 20 minute mark

New targeting system to allow more reliable hands off play

Card presentation improvements hopefully make the game easier to approach and understand


changelog

Many misc undocumented changes

Adds a Discord link to the title screen

Adds a highlight for units in your party on the unit class selection screen

Adds a proper icon for the Windows executable

Adds a secondary colour to info bars to show skill cooldown

Adds a visual margin to Relic previews

Adds a Wave counter

Adds additional colouring, icons, and grouping to tooltips

Adds an additional stage medal

Adds Battery, High Caliber relics

Adds Divine damage type

Adds Energy related stats

Adds Gnat and Snail enemies

Adds missing Force range visualization

Adds siblings to card info

Adds the Glossary to the Encyclopedia (more to come!)

Adds tooltips to earned stage medals

Changes Auto-Pickup to pick up pickups after 5 seconds instead of randomly

Changes Bullet Homing, Boomerang, Wander, and Orbit logic so they interact more and are more impactful (buff)

Changes card rating and power level calculations (wither damage was over-represented, wider distribution of ratings, more adjustments to come)

Changes Encyclopedia to use subtractive filtering

Changes flying enemy impact damage resistance from being hard coded to being stat based (zeroes are now visible, stacks can be applied)

Changes Static Charge and Zap attacks into Smite type attacks

Changes Tier 1 Stinkbugs to apply Blind stacks instead of Dizzy stacks

Closes Encyclopedia when pressing Escape

Fixes 1-4 keys not selecting units when game is paused

Fixes Bullets not visually rotating when affected by slither

Fixes card selection and tooltip layering issue

Fixes Encyclopedia not accepting input while selecting card reward

Fixes enemies being multikilled (most of the time) which was causing pickups and hit effects to spawn incorrectly

Fixes Heavy stacks not updating Teleport duration

Fixes Hollow Horn tooltip language

Fixes missing glyphs in fancy font

Fixes missing range for Conduit class

Fixes Monk class missing base Impacts per second

Fixes projectile prediction when affected by time scale changes (buff)

Fixes split Bullets not having the correct appearance

Fixes split Bullets not retaining pierces, screen wraps, screen bounces, and range bounces (buff)

Fixes split Bullets not retaining recently hit enemy information (nerf)

Fixes teleport animation not updating while game is paused

Ranges are now drawn using scope colours

Rebalances all Aura and Area cards (nerf)

Rebalances Beekeeper (buff)

Rebalances Blast Wave (nerf)

Rebalances Cutting Knife Relic

Rebalances particularly standout enemy waves

Rebalances Essence of X relics (nerf)

Rebalances Flame, Fireball, Meteroid (buff)

Rebalances Force default stats (buff)

Rebalances Heft, Expansion, Big Shot Cards (nerf)

Rebalances Minigunner (buff)

Rebalances Sniper Class

Rebalances the Slam card tree (nerf, more prerequisites)

Reduces rerolls gained for destroying a relic (2->1)

Removes arc and spread lines from ranges (may return in the future as an option)

Removes, reworks, and adds many cards

Renames Ancient Ingot to Ancient Alloy

Renames Count to Multishot, Burst Fire Bullets to Repeat

Renames Meteorite to Meteoroid, Meteorite Swarm to Meteoroid Swarm, Meteor to Meteorite Impact

Replaces Gambler with Astronomer

Rescopes many attribute modifiers for clarity

Reworks Areas (damage no longer divided by attacks per second, hits per second default 1.0 -> 4.0, damage and stacks now split between all units in range, attacks per second are per area instead of per enemy, natural damage multipler of 25%)

Reworks Repeat to be scope agnostic (handles retargeting better, most scopes can repeat)

Reworks Skills to be scope specific (each scope has its own timer, tooltips are more intuitive)

Files

cardtd.exe 61 MB
Version 1.4.0 May 09, 2022

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