v.1.4.2 Aura Balance Changes, Experimental Card Weighting
cardTD » Devlog
v1.4.2
Rebalances Areas (Aura, Zones) to have a 10% multiplicative damage and stack application loss per target instead of splitting evenly between all targets (buff)
Rebalances Aura card damage (buff)
Changes card weighting to a more complex formula involving card sightings, picks, rerolls, tier, and total evolutions (experimental)
Clarifies and updates some Glossary entries (Scopes, Card Weighting, etc.)
Removes unit pickup pick up (superceded by auto pickup option, improves performance when many pickups are on screen)
Optimizes pickup rendering when pickup visibility is 0
Files
cardtd.exe 61 MB
Version 1.4.2 May 10, 2022
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cardTD
A deck-building tower defense focused on card combos, mechanical synergies, and a limited tower count
Status | In development |
Author | goki_dev |
Genre | Strategy |
Tags | 2D, Cute, Deck Building, Godot, modular-weapon-system, Roguelite, Tower Defense |
Languages | English |
More posts
- v1.8.0 Deckbuilding + Mutations Major UpdateApr 16, 2023
- v1.6.0 Custom Unit Classes + RebalancingMar 17, 2023
- v1.5.0 Zone Rework + Performance ImprovementsMar 05, 2023
- v1.4.4 Delay Rewards, Disable Gore, More FPSMay 19, 2022
- v1.4.3 Flatter Experience Curve, Performance ImprovementsMay 16, 2022
- v1.4.1 BugfixesMay 09, 2022
- v1.4.0May 09, 2022
- Update UpdateApr 09, 2022
- Upcoming ReleaseMar 29, 2022
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