v1.3.1


tl;dr

More cards, turbo mode fix (consistent with normal mode), wave 18 rebalance, projectile card buffs, force card nerfs, encyclopedia (card collection and reference), multithreading option (performance increase, enable in options) and more

v1.3.1

Adds a handful of cards

Adds Encyclopedia (accessible via f1 key or main menu)

Adds Juicy Worm Relic

Adds missing Impact card tag (better show synergies between impact cards)

Adds more instances of the cursor showing a pointing hand when clicking is a valid input

Adds multithreading support (this can be toggled if problems arise, no crashes found during testing)

Adds the ability to click a card slot when selecting card rewards to place the card there

Adds the option to customize unit bullet appearance

Adds three additional Stage Achievements

Adds visual indicators to show similar cards and cards that are part of an evolution when choosing rewards

Changes homing logic: bullets don't turn towards targets they can't hit, check only one potential target per frame per bullet, now aims for where the target will be instead of where it is (still needs a bit of work)

Changes physics back-end to Godot's physics

Enemies can now only be hit by one projectile per frame (except shield bugs)

Enemies now have hitbox size variety

Fixes Fly sprite being off-centered compared to its hitbox

Fixes issues where turbo mode simulation was different than normal mode (turbo mode was harder than normal mode)

Fixes many instances of enemies being killed twice (visible zero damage, pickups spawning out of bounds)

Fixes memory leak when dealing damage with Zones

Fixes small visual error when dragging cards

Fixes? freshly spawned enemies being hit by existing electric shocks

Fixes? pickups and cards persisting across retries under specific conditions

Limits Unit Level to 10

Mitigates Bullets getting stuck in bug shields

Mother now only spawn 10 Swarmlings upon death (down from 20)

Nerfs some Force cards

Projectile graphics now scale with velocity

Rebalances a few enemy waves

Rebalances difficulty of some enemies

Rebalances Heavy Feather, Broken Mirror Relics

Rebalances Heft, Expansion, Big Shot cards

Rebalances many cards (remove most damage multipliers, lower damage on multi hit cards, higher damage on less hits per second cards, more stacks applied)

Rebalances Megabugg (enemies spawn more often, less stack reduction)

Rebalances most classes (adds explicit damage, some specific rebalances)

Rebalances pierce related cards

Reduces damage on most Aura cards

Reduces difficulty of Wave 18

Reduces soft cap on Aura radius

Reduces speed of many enemies (adjustment after the pathing fix from 1.2.4)

Removes incomplete card Ball Lightning

Removes Proc Coefficient (stacks buff)

Renames Cast Area to Zone

Renames Cast Impact to Force

Replaces uses of Projectile Impact and Projectile Area with Cast Impact and Cast Area

Separates Force and Zone (previously both under Area) in the Encyclopedia

Shows non-zero damage less than 1 as <1 instead of 0

Shows visual indicators when hovering cards in the inventory

Tracks Card sightings, rerolls, and picks (seeing a card will add it to the Encyclopedia)

Updates VFX of Meteor and Armageddon cards

Updates Zap VFX

Files

cardtd.exe 61 MB
Version v1.3.1 Mar 19, 2022

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